![]() ![]() People get really caught up in the moment, and from these frenetic moments of chaos come genuine feelings of camaraderie. When you’re pinned in the cobbled streets of Carentan fighting alley to alley, hearing the proximity-based voice comms of your team brings the situation to life remarkably well. ![]() In general, the community shone in every aspect. In one case where our team had no commander, one individual – who had no experience in playing the role – was gently encouraged by officers to give it a shot, all of whom said they would be happy to explain the role as they went. In every match I played, the community was helpful and patient with new players. Hardcore shooter communities can often get a bad rap for coming across as unwelcoming or inaccessible to newer players, but I never felt that this was the case with Hell Let Loose. This leads me to something else that plays a big part of the game – the community. I found that I was much more successful – and in turn, having more fun – when I just focused on following people who knew what they were doing. While the going was hard – and it still is, there are long periods of time where I feel like I’m doing nothing – Hell Let Loose is a completely different beast when you are working towards a goal. Similarly, guns feel great to handle – it’s always a satisfying moment to see an enemy go down within the first bullet or two. The splutter of an oily plane engine quickly becomes a cue to dive for cover, while nearby explosions are so impressive they keep you in a near-constant state of “holy shit, I survived that?” (assuming you did). You can hear the path of every flying bullet, and being suppressed by heavy fire sounds exactly as you’d expect – terrifying. The sound design of Hell Let Loose elevates these fights to cinematic levels. This isn’t something unique to Hell Let Loose, but it does mean that sometimes winning matches simply won’t be achievable if the team doesn’t feel like speaking. ![]() One caveat is that without communication, your team will almost certainly lose. Capturing an objective means a lot more than just ticking down the numbers, with players fighting tooth and nail to earn tangible support for their fight. Understandably, this adds a complex level of strategy that’s more like Company Of Heroes than any traditional FPS. It’s a great system that Black Matter Games has created, and I was surprised by how well the strategy and FPS elements blended. The commander then chooses how best to support the players under their command, whether that be with bombing runs, vehicle deployment and plenty more. To do so, you capture contested objectives sector-by-sector to gain control and funnel supplies to your commander. Your overall goal is to advance the front line to your enemy’s HQ points across the map. When you’ve got the basics under control and you know – roughly – what you’re doing, Hell Let Loose rewards you with one of the best WW2 experiences available in gaming. We don't want a slightly more hardcore Battlefield V. I really liked how the game meshed arcade and milsim together in a nice package, but for people to still enjoy this game it should be nested in historical reality. Game is going in a more arcade direction. Although it still bothered me, it was not as big of a deal when the load-outs were pretty even, such as the Soviet vs German in Stalingrad, but the British weapons suck. AT can use it but only on the gun crew which is probably the least popular. Also, Engineer and Support not being able to use the iconic British rifle is cringe af. Would have been a nice change of pace for people to actually be equipped with what they fought with. This fight should predominantly be between bolt action rifles, SMGs and Machine guns. It's infuriating, especially considering the engineer gets the Kar98 on Germany and not some ♥♥♥♥♥♥ knockoff. Why isn't the engineer or supply guy equipped with the No.4. More people on the UK's side should be equipped with the No.4. Panthers and Tigers should not be fighting at El Alamein. ![]()
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